On 26-27th October, OPPA team held WasteData Hackathon as a part of the Oh, Plastic! Festival in Surabaya. The WasteData Hackathon is a 2 days social coding event that brings computer programmers and other interested people together to improve upon or build a new software program. In the general hackathon events, the participants will create a software program to tackle challenges that were given by the organizers. During WasteData Hackathon we collaborated with 3 different stakeholders to give challenges that are revolving around transparency and management for a better waste sector in Surabaya. During the event, we had 11 groups with 45 people. Each team had to choose one challenge that they were interested in solving: connecting supply and demand for waste feedstock, waste bank and informal sector mapping, tracking and visualizing the price of waste from the past and in the future.
For the 2 days event, we were also collaborating with local NGOs and local programmer communities to be the mentors to help participants in building the software and understanding the waste sector. In total, we have 9 mentors from 5 organisations (WeHasta, LohJinawi, BSIS, SurabayaDev, and SUWEC. A couple of workshops were held by SecondMuse during the hackathon, one of them is a presentation about green IT by WOWRACK. We held ideation workshop and pitching workshop to help them prepare better in building their product and presenting their ideas. These two workshops are not mandatory for everyone, but we strongly suggested to send a representative from each group.
The other interesting thing from a hackathon is the participant’s dynamic. Initially, we had 90 sign-ups with 23 groups but only 45 people with 11 groups registered and come to the event. On the second day, 2 groups decided to not continue their hackathon journey. One of them had an emergency reason and the other gave up. These are actually not a surprise as this thing usually happen as well in other hackathon events. Apparently, this startup kind of event is not happening so often in Surabaya. Even when they have similar events, the participants who came are the people that they already know. During our hackathon workshop, they are enthusiastic because they got to meet new faces who have similar interests with them. Their network is getting bigger.
At the end we had 8 groups continuing their journey until the end. The last step of the event was the presentation time. Each team were given 2 minutes Q&A session and 3 minutes of time to present their ideas in front of the judges. We picked one winner from each challenge and they got a cash prize of 7.5 million IDR per group.
Here are the winners of each challenges.
Challenge 1: The winner, GOMI, was picked because they offer educational aspect to the citizen which is a big value-added point for judges.
Challenge 2: The winner, Jual Sampah, was picked because it suits the challenge more and they really took time to understand the problem. The solution that they offer is also strategic..
Challenge 3: The winner, YoWaste, was picked because the judge feels that they solve the challenge and the product is easy to understand too.