On Friday, 22 March 2019, OPPA (Ocean Plastic Prevention Accelerator) team, a team under SecondMuse Indonesia, held a data verification workshop. The data verification workshop on the waste system in Surabaya is part of the methodology used in the OPPA’s waste system research. Such approach is used to verify findings as well as to collect new data of the waste system in Surabaya.
As waste issues are complex and have to be understood on the local context, this workshop was held not only to verify OPPA’s findings and hypothesis but also to gather all different key stakeholders of the waste system in Surabaya. By informing the key stakeholders that this workshop is a start of collaboration will hopefully generate a great synergy to find solutions together in order to prevent plastic wastes from leaking to the ocean and to the environment.
From here, verified qualitative data and obtained new data will be used as one of the inputs for OPPA in building the most suited program in Surabaya and for future references. In the meantime, data collection will be continued to: map actors in Surabaya’s waste system and entrepreneurial ecosystem; map elements and factors affecting the waste system; quantify the plastic wastes generated and leaked in Surabaya; and to diagnose the entrepreneurial ecosystem.
The expected result of the data verification workshop is to, as follows:
The workshop was well attended. There were 18 different institutions attended the workshop while there were 24 institutions invited. Invited participants were from key actors in waste management in Surabaya including governmental agencies, plastic recycling companies, NGOs, communities, waste banks, and private companies. All of the invited participants are experts on their own expertise and complementing each other. For example, participants from NGOs and communities have broader field knowledge and complement the waste flow verification. The invited participant from governmental agencies was also, coincidentally, field staffs. Combining inputs from all participants, the waste flow map could be comprehensively verified and different insights of challenges happening in Surabaya as well as potential programs that could be implemented were discussed.
We also tested the Board Game as a tool to verify the plastic waste flow map in Surabaya. This session was running for around 40 minutes, depending on the group, different time of discussion was allocated. During this session, the group was divided into two groups where different rules were applied. However, the goal of the board game was still the same, to verify the plastic waste flow in Surabaya. Furthermore, a name generator tool was used to identify stakeholders in the waste system. The board game was an experimentation, and thus, feedback from participants and experiences using the board game were taken after the session.